Showing posts with label friends. Show all posts
Showing posts with label friends. Show all posts

01 June 2011

bunnshire


Jennifer "Inkbunny Diaries" Young shares her SpringCon 2011 experience, in the process enshrining me as a character in Bunnshire! Here's a peek...



^_^

Well, time to pack... I move back to Wausau for a job on Friday, where I'll be serving animals (for the second summer in a row) at Merrill's Lincoln County Humane Society starting in mid-June -- can't wait!



25 May 2011

springcon 2011




Midwest Comic Book Association knows how to celebrate. This past Saturday and Sunday, MCBA and volunteers played generous hosts to a gamut of comix fans, creators and vendors alike at the 24th annual SpringCon in Saint Paul, Minnesota. Despite severe weather, fun appeared to be had by all. I know I had a great time.

As a guest creator, I premiered -- and sold out of (!) -- my ROBOT MARX book. (Always in-stock and available for purchase online, BTW.) It was a real pleasure to chat with fellow fans and other interested individuals about ROBOTECH, sociological theories, and the publishing process. It was also a real pleasure to visit with my tablemates, Jennifer "Inkbunny Diaries" Young and her husband Jason "Straight Line Stitch" White. We talked about life, religion and family between lulls, and managed the table for one another when the other was away. (Jenny's books are available here; learn about Jason's band here.)



In addition to connecting with Jenny and Jason, it was a treat to reconnect with a few other old friends too. Friend-of-a-friend and fellow Central Wisconsin native, Robb Wadzinski was my first customer; the last time we saw each other was at Wizard World Chicago 2008... now he's married. Old-school ROBOTECH fan and someone I indirectly dedicated ROBOT MARX to ("AX Robotech Fans, Class of 2006"), Chad "Marshall" VanVorst was busy masquerading as Darth Vader with con attraction Star Wars' 501st Legion - Central Garrison, but managed to swing by my table -- in and out of costume -- to chat regularly; we geeked out about our favorite cult cartoon (naturally) and made plans to meet up for a drink at the next MCBA show. And what would a MCBA show be without good ol' Michael "MetroMed" Hutchison? I met "The Hutch" at WWC08, found out he used to live in my hometown (Wausau, WI) in the '90s, and hosted him as a guest-of-honor in 2009 at the comix/sci-fi convention I used to organize. Mike's one of the nicest guys in the industry with a sincere, endearing love for the superhero genre and superhero comix; even though we're polar opposites in many ways, visiting with him is always a joy. (His book is available to preview and buy here.)

As a fan, I had three objectives: Buy Ryan Kelly's FUNRAMA #2 preview-zine. Meet Noah Van Sciver and buy an issue of BLAMMO. And meet Trina Robbins and ask her to autograph my ROBOTECH: ART 2 hardcover.



Between freelance work and parenting, Ryan Kelly has been slowly-but-surely rolling out his creator-owned FUNRAMA PRESENTS comix series. It's always inspiring to see creators dedicated to their own ideas, so I was quick to purchase Issue One ("The Mutant Punks") last year. Issue Two ("Raccoon") is still in-progress, but Kelly did prepare an eight-page "MN SpringCon Preview" zine for the show. I thoroughly enjoyed the peek, and look forward to reading the full issue whenever it becomes available.



I recently became intrigued with Noah Van Sciver and his work following a series of podcast interviews. Between his public front (self-deprecating), his comix ideology ('80s/'90s indie) and his stories (Juggalo love; Joseph Smith bio; kooky chickens), I knew I had to meet him. It took me forever to find his table, but when I finally did... well, Noah is awesome. We shared our run-ins with and admiration for Harvey Pekar; we compared experiences growing up in religious-minority low-income families; and Noah showed me stunning original art pages from his in-progress "Young Abraham Lincoln" masterwork, THE HYPO. I ended up walking away with signed copies of BLAMMO Number Six and Seven, and I promptly poured myself into them. BLAMMO is now my favorite floppy. If you're a comix enthusiast and haven't already, do yourself a favor and buy them. Van Sciver is a talent to watch.



And then there was Trina Robbins. It was a genuine honor to meet and talk with one of comix foremost historians, creators and trailblazers. And contemporary paper-doll creators. In 1987, Robbins contributed four paper-doll compositions to ROBOTECH: ART 2. In 1987, my father bought said book for me as a gift; I've regularly perused its contents ever since. Trina was kind enough to autograph all four selections and her bio/photo in the back. (She was also thrilled to hear my story about how I made my dad photocopy her ART 2 paper-doll pages so I could cut out and play with them as an 11 year-old boy... ROBOTECH is wonderfully subversive that way.) Meeting Robbins provided me a meaningful way to connect both my guest and fan SpringCon 2011 experiences.

As mentioned at the outset, SpringCon's organizers are generous -- hearty grab bags and fun attractions for attendees, free tables and full catering for creators, and affordable space and an open mind for a variety of dealers. Without a doubt, MCBA went out of their way to make it a "Comic Book Celebration." I'm already anticipating their FallCon in October...

02 March 2011

crippled baby steps


*


Ally Comix has been a part of my life for 25 years.

In 1986 I met my oldest friend, Craig Thompson in Mrs. Sparr's 5th Grade homeroom. We instantly hit it off as geeky, goofy low-income kids. We also happened to be the two "best" artists in our grade level, according to our classmates. (One guess as to who was considered the best.) Soon thereafter, during a sleep-over at his place, Craig introduced me to the world of comix via an honest-to-god spinner rack of comix in his bedroom... Jim Shooter's Marvel and the black-and-white independents of the time were a revelation. I was absorbed -- obsessed -- and instantly started collecting them and dreaming up my own stories featuring my favorite characters. I also intuitively became obsessed with the craft of comix. How they were created and by whom became a favorite, years-long library research project. Which led to Ally: Phase One... Moving beyond dreaming up stories for established characters, I started dreaming up my own characters and stories. As did Craig, as did our little brothers, as did a neighborhood friend. So we started our own comix company -- Alli ("with an 'i'") Comix, which evolved over the next couple of years into Ally Comics. Our li'l bullpen would take turns meeting around our families' kitchen tables, brainstorming, jamming, drawing, and making comix for ourselves and each other. We kept our "company" and our comix going through Junior High.



In hindsight, Ally: Phase Two established itself during and after High School in a couple of forms. I met my second oldest friend, Chris Wood in 1991 when his family moved (back) to Wisconsin. Chris and I attended the same church with our families and frequented the same comix shop. The initial meeting was awkward, but we quickly bonded over a desire to create comix; he was an artist and I fancied myself a writer. Over the next number of years we'd sit at the coffee shop brainstorming, jamming, and planning submissions and publishing endeavors. Then he moved. Around that time, Craig had gotten back into comix (after taking a lengthy break for non-geeky socializing and girls) and I had recently befriended another comix-creator wannabe, Tim Seeley. I introduced Craig and Tim, and we -- no surprise -- started brainstorming and jamming on prospective self-published ventures. Thus was born Ally Publishing, which became Duck Puppet Press, which promptly went the way of the dodo bird as we parted ways for educations and careers a few months later.

A decade passed, and I had given up on what I perceived to be an "impractical" dream. I still read and loved comix, mind you, but I had no desire to create them. (Or so I thought.) I thrilled to Craig and Tim's established professional comix careers, a proud friend. Chris and I had drifted apart. And I had become close friends with a fellow ROBOTECH fan and comix enthusiast, Jonathan Switzer. We'd talk daily about our favorite fictional universe, the latest comix we'd read, and life in general. At some point, Jonathan had shared with me a character and story he'd dreamt up when he was a kid -- Scwonkey Dog -- a story he still tinkered with and hoped to publish someday. "Inspiring! That reminds me of Ally Comics..."

Cue Ally: Phase Three. The Summer of 2007 found me heartbroken, unemployed, and in a rut. I had picked up my final paycheck from the job I'd been let go from just a couple of weeks before. Driving to the bank, I was thinking: "What's my one constant love in life...?" Then it hit me. "Comix, of course!" I wanted to explore them again, create them again. And -- for some unknowable reason -- I was moved to reconnect with Chris after far too long a time to share my revelatory moment. "I'll call him after I cash my check." I cashed the check, was rolling out of the bank parking lot, and my cellphone rang. It was Chris(!). Before I could share with him my own news, he -- in his charmingly manic way -- shared with me his... He was creating comix again! We talking for hours. We brainstormed, jammed on ideas, and started making plans. When Jonathan and I next talked, I shared with him what had happened. Jonathan started laughing. "Just a couple weeks ago, I started working on SCWONKEY again!" Brainstorm, jam, plan. Ally Comix was back. Over the next year, we conferenced, created, and made arrangements. Things felt fated.



Unfortunately, life got in the way for all of us. After an underdeveloped "company" premier at Wizard World Chicago 2008, the fire we had faltered. But it's not been extinguished. Jonathan has never given up working on SCWONKEY. Chris is back working on THE GOLDEN AGE. My own AMERICAN NARADA is coming soon, and old projects are being dusted off. The Brain, the Heart, and the Soul -- all allies in making each others' dreams and stories a reality. But it won't be easy. I know that. Lives are being lived; lessons are being learned. "Baby steps" may be too ambitious a goal for Ally: Phase Four. "Crippled baby steps" is more like it.

If you can't walk, crawl. If you can't crawl, roll. Just never give up.

- - -

* Logo designed by Jon Thompson.

16 February 2011

giant marshmallows


*


In 2009, Things From Another World interviewed Tim Seeley about his property, HACK/SLASH. The following got my attention:

TFAW.com: So, you went to college with Craig Thompson?

TS: We’re both from central Wisconsin, but Craig came from an even smaller town than I did. We both went to a college prep school in Wausau, which was the biggest town either of us had ever lived in. We got along pretty well. Craig was kind of the introspective loner, while I was the party guy. ... I’ve always been a fan of his stuff, and Blankets is one of my favorite comic books ever. He did the intro to the first Hack/Slash collection. ... We’ve known each other for about 15 years.

TFAW.com: It would be really interesting if you two wrote short stories for each other to draw!

TS: A mutual friend of ours wrote a script that Craig and I both drew about a giant marshmallow once. We were curious to see how different it would look. That was a blast. I wish I still had it!

By the summer of 1995, I was sitting on a pile of comix scripts that I'd written with plans to illustrate for a personal zine. Inspired by Harvey Pekar's AMERICAN SPLENDOR and Rick Veitch's ROARIN' RICK'S RARE BIT FIENDS, the stories were a mix of quotidian anecdotes and dream diaries. One strip was based on a recurring childhood nightmare that I'd had about, yep, a giant marshmallow...

ONE PAGE. NINE PANELS.

PANEL 1: Kitchen dining room. Round family table in room's center. Single campfire-style marshmallow centered alone on tabletop. Evan, wearing pajamas, stands away from table, observing marshmallow.

EVAN: [caption] There's a marshmallow on the table.

PANEL 2: Same as Panel 1, with two exceptions -- (1) marshmallow has tripled in size; (2) Evan is startled.

EVAN: [caption] And it's... GROWING.

PANEL 3: Same as Panel 2, two exceptions -- (1) marshmallow has grown to cover whole tabletop; (2) Evan, panicked, turning away to run.

EVAN: [caption] Gotta get out of here!

PANEL 4: Close-up on Evan, terrified, running out of kitchen into nearby hallway. Background, marshmallow fills and consumes entire kitchen dining room.

EVAN: [caption] WHERE? My room!

PANEL 5: End of hallway. Evan frantically opens bedroom door, looking wide-eyed over his shoulder. Foreground, marshmallow squeezes into hallway.

EVAN: [caption] Still growing!

PANEL 6: Bedroom. Evan, exhausted but smiling, sits with back against closed door.

EVAN: [caption] There. I'm safe.

PANEL 7: Evan thrown away from door, ever-expanding marshmallow shattering it open.

EVAN: NO!!

PANEL 8: Close-up on Evan, hysterical. Marshmallow constricts and consumes him from all sides.

EVAN: [caption] I can't BREATHE! ... SUFFOCATING me! ...

PANEL 9: Black.

As Tim mentioned in his TFAW interview, one afternoon Craig and I visited him with arrangements to illustrate the script "to see how different it would look." The following roughs -- the first by Tim, the second by Craig -- were the result...





Neat, huh?

P.S. Tim nailed it, BTW.


"Kiss it, Thompson!"


- - -

Special thanks to Jonathan Switzer for scanning the originals.

* "Marshmellows Backlit" by Jonathan Kantor.